Eh, with the prices you could upgrade from steam deck to better specs, maybe switch will have better battery
don’t forget mods, easy repair, easy piracy, and actually being a functional portable computer in a pinch if you have a docking station
The display supports 1080p+120hz, games running at that res and fps will be rare I imagine. I mean, it would be amazing but Xbox also supports 4k 120 and it usually runs Up to 1440p upscaled 30fps so idk how much it will really differ from what we’ve already got.
I’m skeptical about 4 hour Elden Ring session.
On the one hand, with rising inflation and skyrocketing development costs, I can totally understand why game prices are getting dangerously close to the triple digits. Games rn are cheaper that they ever were yeet development is not.
However, that’s still a lot of money and I really wouldn’t wanna pay that.
But the sale numbers are probably much higher nowadays, so it would be feasible to sell games for cheaper. But why would they? People are gonna buy them anyway. Those who won’t will get them on a sale later.
Those who won’t will get them on a sale later.
/C/patientgamers represent!
I’ll gladly wait 3-5 years to play a $90 retail game for $10-20. There are already too many games in my library to play, I don’t need to piss away $100 on a game I’ll be bored with in 2 months.
Except Nintendo first party titles never get close to that price.
You can’t even buy first party Switch 1 games from 2017 at that price.
Oh absolutely, my heart bleeds for the selfless video game CEOs bravely sacrificing their third yacht to keep game prices only $70. Imagine the hardship of cutting executive bonuses down to just eight figures, all so we can enjoy our digital horse armor without paying $99.99.
These modern saints really are holding the line for the little guy. If only we could all aspire to such noble self-denial.
I never said the CEOs are saints. They’re just not worse than they were 15 years ago. At least for devs/publishers that don’t put micro transactions in full price games.
The money isn’t going to developers, and these are billion dollar companies. It’s not about development, but unadulterated greed.
Doesn’t change that $60 in 2010 are almost $90 today. Devs/publishers aren’t any more greedy than they were 15 years ago.
They are not more greedy, but they think they got an opportunity now. Games industry is bigger than Film industry. They earn an amazing amount of money due to how many more are playing games now than in 2010 did. Revenue of 2024 was 10 times higher than of 2010…
It’s absolutely incredible how big the gaming industry is now. Where 20 years ago it was extremely male, and mostly limited to 20-30 year olds now it’s everyone! Children and retirees, men and women and everything inbetween or further out to the fringes! And I’m not just talking phone games (which is a gigantic market on its own) at the MSP I work at we’ve had retired folks bring in gaming computers for service or just drop off older gaming computers for recycling
The do have an opportunity now. People will complain but they won’t stop buying games.
We will see. If they lose a big share of the Switch 1 owners without many new members buying the console, it is a loss for them.
Devs/publishers aren’t any more greedy than they were 15 years ago.
Looks at the dozens of live service games that have come out in the past decade, with their multiple currencies and premium battle passes
Touché. But that’s a different problem. They don’t even need to raise the base price though, many of them are free to play anyways. And those that both have microtransactions and are full price should be avoided anyways.
Is that the same in Japan? I know Japan has a horrible work culture in general.
I would be a lot more willing to accept the inflation argument if salaries at these companies were going up at inflation rates too.
In this case though we all know they are not and additionally digital releases not needing to be physically transported and the lack of printed manuals in physical games, for instance, also cuts down on what it costs to make and ship a game today.
I would be a lot more willing to accept the inflation argument if salaries at these companies were going up at inflation rates too.
Not unless you’re an executive, that is…
yeet development is not.
Yeah I would imagine yeeting the things you’re developing could get expensive.
Or do you mean developing new kinds of yeets? Probably still expensive.
Exactly.
This is greed, pure and simple. At $60, the industry was more profitable than Hollywood, and they raised the base price of games to $70 just a few years ago before immediately talking about raising prices again.
Not solely. If you paid $60 for a game in 2010, that‘d be almost $88 today, simply due to inflation. It’s a wonder the prices haven’t skyrocketed any sooner.
Not that I want that, I‘d prefer games being affordable but it was kinda inevitable considering the way the economy is going…
Also, I‘d personally rather pay $90 once than have a cheap game with a shitload of micro transactions. Of course, developers/publishers that ask $90 for a game and still include a bunch of micro transactions can fuck right of.
Also, people seem to forget that we’ve been paying $60 for new games for like 40 years. NES games cost $60. That would be like $200 today.
“I rAtHeR pAy $420.69 once for an incomplete game then extra $69 for each DLC” - You. Seriously, go back to Nintendo you gooba
I don’t own a Nintendo console older than a Wii and I don’t plan on changing that.
I also don’t plan on playing games that try to make me pay for it tenfold by enticing me to buy various in-game currencies.
You all whine and say fuck this and that corporation, but you all will buy that new game for christmas or whatever, because you were conditioned into consumerism.
🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️
Link the twink can suck a big, fat dink
Dink Smallwood’s wood
The price hike is coming to Steam soon, some corporations just waiting for the US tariffs to maybe go away, then comes regional pricing to the US.
Why would the tariffs have any impact on game prices? The import prices, so they don’t apply to digital goods.
Do you have any basis for that? Is it announced? Also, do you know that games on Steam are not priced by Steam, but individual publishers?
I don’t thing tariffs include digital goods and services.
At least games on Steam get discounted or reduced over time. Fuck Nintendo and their pricing.
Nintendo games never come down in price either.
BotW is still going for what it did on day one. Even second hand copies go for nearly that.
Although it does mean you can basically rent them for as long as you want for a few dollars if you sell it again afterwards…
Soon as I heard about the price of games I was out
We have a switch 1 and the game price has been the driving factor preventing us from investing more in the platform. The games are too expensive, go on sale too infrequently and not for low enough prices. Just not the ecosystem for my family right now
Yeah, I have a Switch too but it’s not been turned on in maybe two years, getting a Steam Deck basically retired it
I’m done giving money to Nintendo. Their litigious behavior is inexcusable. Just ask the parrot on my shoulder. He’s on the same side as my eye patch.
I laughed when they showed their game chat mode as some accomplishment. They spent years just making discord…
Another funny moment was when the Civ VII dude said something like “if you already have Civ VII you will be able to play the enhanced switch 2 mode!.. After purchasing the upgrade.”
They’re so unapologetically greedy.
Yeah. Even bethesda just gave you the enchanced skyrim edition for free…
Couldn’t you just use Yuzu and pirate games - on the steamdeck?
It’s Switch 2 games we’re talking about here…
Switch 2: emulation boogaloo
I genuinely believe a primary driving factor for the switch 2 was to hinder emulation of new releases. I don’t remember any of this but I think my friend said TOTK was available on bad websites a week before the official release. But I wouldn’t know.
Two weeks if I’m not mistaken
The new connection for the controllers also makes me think they didn’t want to take a chance with a fumble like on the switch where you can ground a pin to hack your switch…
So yeah after a year of a release.
How’s PS4 emulation going these days? Because the hardware will be equivalent to a PS4 Pro so it will require quite the hardware to emulate.
It’s going fine, the problem will be compatibility and not performance I think.
So in 10 years I’ll be able to boot one game and it will run well enough.
No way the Steam Deck will be able to run emulated Switch 2 games. Maybe the Steam Deck 2.
Damn. Gotta start emulating that too.
We’ll see how long it takes to get a working emulator going, but with power equivalent to a PS4 Pro it might not happen for a while…
A Steamdeck can emulate a Switch. The number of exclusive games for the Switch 2 will be so pitiful it would scarcely justify a purchase though I’m sure some people will buy it. I also think that a Steamdeck 2 can’t be far off appearing.
Is every console a PC nowadsys?
I mean I’m not against it per se, even it might be kind of good I guess.
No, the Switch used ARM-based smartphone hardware.
They always have used hardware closely related to existing workstation or PC hardware, but the difference is now they try so much less hard to hide it, through crossplay, lack of platform exclusives, and just less trying to innovate on how the games are played. Part of it is that game inputs have largely been standardized, part of it is that the more similar to a bog standard PC the console is, the easier it is for developers to port their existing games, and part of it might just be that platforms aren’t feeling pushed to innovate as much
They were always nerfed down PCs
My initial response to this was “ehhh”, but a quick look at the consoles I grew up with shows you’re right. The only exception I saw was the PS3 thanks to it’s pretty bonkers CPU.
The Super Nintendo user a Ricoh 5A22, which was based on the W65C816S used in the Apple II.
The Sega Genesis used a Motorola 68000, which was popular for Unix computers. It also made it into a number of PCs like the Apple Lisa, Macintosh, and Amiga
The PS1 and PS2 both had a R3000A-compatible 32-bit RISC CPU that was used in a lot of workstations of the era, but none of those would be familiar to an x86 user.
The PS3’s processor was the stuff of hype and legends. It bore no resemblance to PCs of the time
Even the PS5, which is for the most part is just an x86 PC, still has a unique architecture that allows for loading and decompressing textures from disk into VRAM without putting any load on either the CPU or GPU.
It’s not like they aren’t trying to do new stuff, it’s just hard to find new avenues to innovate when so much has already been figured out.
I mean the military did buy up ps3s to make a supercomputer for this reason. Pretty cheap and performed well.
https://phys.org/news/2010-12-air-playstation-3s-supercomputer.html
Nah, they were specialized hardware. IIRC the Xbox was the first “PC console”.
Not sure if it’s enough to count but the Dreamcast had Windows CE
Whenever there’s a multiplatform game I’m interested in I add it to my wishlist on the Switch, PS5 and Deck. I almost always end up buying it off Steam because it ends up being cheaper on it. So the Switch and PS5 have been reduced for exclusives only.