• Harold
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    011 days ago

    ‘The endgame’ really only started to become a thing with te launch of live service games. Or more specifically at that time, MMO games.

    There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then ‘ended the game’.

    With game backlogs also having become a thing, I’m fine with playing a game like this, enjoying it while I am working through it, and then moving on to the next thing.

    • AwesomeLowlander
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      011 days ago

      I don’t do live service or MMO games. I DO do games that have an ending of sorts, something to strive towards. E.g. launching a rocket in Factorio, self-sustaining in ONI, etc. With Timberborn to my understanding there’s no such thing.

      There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then ‘ended the game’.

      Any citybuilder I put down after 30 hours is probably one I consider a failure. The key thing with citybuilders is they’re supposed to have replayability.

      • Harold
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        11 days ago

        Replayability because the core gameplay loop is fun, I whole heartedly support. I still (re)play (Open)TTD for this very reason and that’s been here for decades with no end in sight.

        Endgame however, not always required.